Evil Design
-A Survival Kit for A Lonesome Life
This project is a result of a course called "artifact & storytelling" with a theme of "Evil Design"
ARTIFACTS & STORYTELLING
Every object has the potential to unlock many stories, some of which may hinge on conventional
curatorial knowledge, but many more will be about their actual or potential relations in and between the human and natural worlds.——Mark O`Neill
EVILNESS
There are many things we can call evil. Even time it self is evil. Technology keeps bringing convenience for everyday life and building up walls between people at the same time. People don't talk face to face as often as in the old days. Instead there are online chatting software, mobile phones, and social network websites. This allows more mobility, freedom and also-isolation. It seems very possible to live in a "cocoon" for days, weeks, even months without social contact.
For me, the evil design is not functional design. The object(s) should be "evil"-not in a conventional way but rather like a critique, a joke, or a manifesto. The evilness in my story is that it is designed, produced specially for these ocassions, when a isolated cocoon is perfectly build up.
I want to make a series of "evil design"- handmade miniatures-to help people live alone, to do the tiny little things-the unimportant things people don’t even noticen which however are always frustrating when doing alone(you always need some extra hands). My goal is to highlight the absurdness in the kind of “modern hi-tech” life we are pursuing nowadays.
"A survival kit"
Oak/Various materials
400mmx320mmx150mm
ARTIFACTS & STORYTELLING
Every object has the potential to unlock many stories, some of which may hinge on conventional
curatorial knowledge, but many more will be about their actual or potential relations in and between the human and natural worlds.——Mark O`Neill
EVILNESS
There are many things we can call evil. Even time it self is evil. Technology keeps bringing convenience for everyday life and building up walls between people at the same time. People don't talk face to face as often as in the old days. Instead there are online chatting software, mobile phones, and social network websites. This allows more mobility, freedom and also-isolation. It seems very possible to live in a "cocoon" for days, weeks, even months without social contact.
For me, the evil design is not functional design. The object(s) should be "evil"-not in a conventional way but rather like a critique, a joke, or a manifesto. The evilness in my story is that it is designed, produced specially for these ocassions, when a isolated cocoon is perfectly build up.
I want to make a series of "evil design"- handmade miniatures-to help people live alone, to do the tiny little things-the unimportant things people don’t even noticen which however are always frustrating when doing alone(you always need some extra hands). My goal is to highlight the absurdness in the kind of “modern hi-tech” life we are pursuing nowadays.
"A survival kit"
Oak/Various materials
400mmx320mmx150mm
BEHIND THE STORY
More reflections & process see blog---->
More reflections & process see blog---->